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Aija Leiponen States Online Games Have Life Cycle

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Total Case Duration :

  • Date Added : 4/16/2007
  • Clip Duration : 2 min. 48 sec.

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Aija Leiponen

  • Assistant Professor, Cornell University
  • female
  • Caucasian
  • 1969 (Age: 55 years old)
  • Aija Leiponen - Lecture - Thoughts on Virtual Communities
  • Video 1 of 11 in this Case
  • View All Available Videos

Biography

Aija Leiponen is an Assistant Professor in Applied Economics and Management at Cornell University. She joined the department in 2001.

Prior to joining Cornell University, she carried out research at the International Institute of Applied Systems Analysis (IIASA) in Austria, Institute for Industrial Relations in UC Berkeley, and the Research Institute of the Finnish Economy (ETLA) in Finland.

Leiponen's teaching and research focus on the sources and effects of technological change in the economy. The overarching goal of her research program is to understand the interactions between organizational arrangements and innovation.

Aija Leiponen received her Ph.D. in Economics from the Helsinki School of Economics and Business Administration. During her doctoral studies, she spent two years as a Fulbright scholar in the Haas School of Business, University of California at Berkeley.

So most games sort of appear maybe more or less successful and then they start declining. What is this one... the blue line is EverQuest, pretty popular, more that 400,000 people subscribing at one point. This is maybe Final Fantasy. I can't quite tell you what the lines are. So this is the mark...(Full transcript available to logged in subscribers.).

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Aija Leiponen videos

Video 1 of 11 Aija Leiponen Provides Definition of Virtual Community
  • Aija Leiponen - Lecture - Thoughts on Virtual Communities
  • 4/16/2007
  • Aija Leiponen
  • 4 min. 45 sec.
Video 2 of 11 Aija Leiponen Provides Definition For Term Web 2.0
  • Aija Leiponen - Lecture - Thoughts on Virtual Communities
  • 4/16/2007
  • Aija Leiponen
  • 5 min. 8 sec.
Video 3 of 11 Aija Leiponen States People Share In Cyberspace For Reciproicty and Recognition
  • Aija Leiponen - Lecture - Thoughts on Virtual Communities
  • 4/16/2007
  • Aija Leiponen
  • 4 min. 0 sec.
Video 4 of 11 Aija Leiponen Discusses Growth In Multiplayer Gaming Market
  • Aija Leiponen - Lecture - Thoughts on Virtual Communities
  • 4/16/2007
  • Aija Leiponen
  • 3 min. 47 sec.
Video 5 of 11 Aija Leiponen States Online Games Have Life Cycle
  • Aija Leiponen - Lecture - Thoughts on Virtual Communities
  • 4/16/2007
  • Aija Leiponen
  • 2 min. 48 sec.
Video 6 of 11 Aija Leiponen Provides Overview of Second Life
  • Aija Leiponen - Lecture - Thoughts on Virtual Communities
  • 4/16/2007
  • Aija Leiponen
  • 4 min. 2 sec.
Video 7 of 11 Aija Leiponen Discusses Economics Behind Second Life
  • Aija Leiponen - Lecture - Thoughts on Virtual Communities
  • 4/16/2007
  • Aija Leiponen
  • 2 min. 59 sec.
Video 8 of 11 Aija Leiponen States Second Life Is Trying To Open Creative Platforms
  • Aija Leiponen - Lecture - Thoughts on Virtual Communities
  • 4/16/2007
  • Aija Leiponen
  • 2 min. 1 sec.
Video 9 of 11 Aija Leiponen States Social Networking and Online Communications Helps People Maintain Existing Friendships
  • Aija Leiponen - Lecture - Thoughts on Virtual Communities
  • 4/16/2007
  • Aija Leiponen
  • 4 min. 13 sec.
Video 10 of 11 Aija Leiponen Shares Thoughts on Social Networking
  • Aija Leiponen - Lecture - Thoughts on Virtual Communities
  • 4/16/2007
  • Aija Leiponen
  • 3 min. 15 sec.
Video 11 of 11 Aija Leiponen Discusses Challenge of Creating A Business Plan or Model For A Virtual Community
  • Aija Leiponen - Lecture - Thoughts on Virtual Communities
  • 4/16/2007
  • Aija Leiponen
  • 5 min. 36 sec.